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- Ample visual examples of interfaces produced in full colour.
- 'Activities' require students to try out aspects of the material which have just been explained, or invite them to consider something which is about to be discussed. A formal answer is provided, in the final section of each chapter
- 'Computer activities' are flagged in the text and found on the accompanying website corresponding to the chapter in question.
- 'Review questions' are located at the end of the chapters, and these invite students to consider whether they have achieved the learning outcomes of the chapter.
1: Introduction.
2: Natural computing.
3: User modelling in the user-centredsystem design (UCSD).
4: The user-centred design process.
5: Task analysis.
6: Requirements gathering, storyboarding and prototyping.
7: Psychology: memory.
8: Cognitive psychology: perception.
9: Evaluation.
10: UCSD and advanced technology.
11: Universal access and ''design for all''.
12: Review.
2: Natural computing.
3: User modelling in the user-centredsystem design (UCSD).
4: The user-centred design process.
5: Task analysis.
6: Requirements gathering, storyboarding and prototyping.
7: Psychology: memory.
8: Cognitive psychology: perception.
9: Evaluation.
10: UCSD and advanced technology.
11: Universal access and ''design for all''.
12: Review.