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Quick Navigation
- Each chapter begins with a list of learning outcomes to guide students through the learning process and ends with a chapter summary
- A glossary appears in the appendices to aid understanding
- A set of graded exercises ensure that students can put their learning into practice and self-assess themselves
- Accompanying code samples included with the text will make independent study possible
- Online resources will include: Source code for all examples, materials for course design and delivery and links to software used in the book
1. Getting Started
2. The Fundamentals
3. Controlling the Flow
4. Structuring State
5. Functionally Modular
6. Classy Objects
7. Inheriting Class
8. Filing Things Away
9. Testing, Testing
10. Algorithms and Data Structures
11. Threading the Code
12. The Life of the Game
13. PyGames
Appendices
Index
2. The Fundamentals
3. Controlling the Flow
4. Structuring State
5. Functionally Modular
6. Classy Objects
7. Inheriting Class
8. Filing Things Away
9. Testing, Testing
10. Algorithms and Data Structures
11. Threading the Code
12. The Life of the Game
13. PyGames
Appendices
Index