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Overview
International MindTap Instant Access for Invitation to Computer Science, is the digital learning solution that powers students from memorization to mastery. It gives you complete control of your course--to provide engaging content, to challenge every individual, and to build their confidence. Empower students to accelerate their progress with MindTap. MindTap: Powered by You.
MindTap gives you complete ownership of your content and learning experience. Customize the interactive syllabi, emphasize the most important topics and add your own material or notes in the ebook.
All online text media materials accessible through this access code are available in EMEA, Latin America, Asia, and India only.
- MindTap is an outcome-driven application that propels students from memorization to mastery. It’s the only platform that gives you complete ownership of your course. With it, you can challenge every student, build their confidence, and empower them to be unstoppable.
- ACCESS EVERYTHING YOU NEED IN ONE PLACE. Cut down on prep with MindTap’s preloaded, organized course materials. Teach more efficiently with interactive multimedia, assignments, quizzes, and more. And give your students the power to read, listen, and study on their phones, so they can learn on their terms.
- EMPOWER YOUR STUDENTS TO REACH THEIR POTENTIAL. Twelve distinct metrics give you actionable insights into student engagement. Identify topics troubling your entire class and instantly communicate with struggling students. And students can track their scores to stay motivated toward their goals. Together, you can accelerate progress.
- YOUR COURSE. YOUR CONTENT. Only MindTap gives you complete control over your course. You have the flexibility to reorder textbook chapters, add your own notes, and embed a variety of content including OER. Personalize course content to your students’ needs. They can even read your notes, add their own, and highlight key text to aid their progress.
- A DEDICATED TEAM, WHENEVER YOU NEED THEM. MindTap isn’t just a tool, it’s backed by a personalized team eager to support you. We help you set up your course and tailor it to your specific objectives, so you’ll be ready to make an impact from day one. And we’ll be standing by to help you and your students until the final day of the term.
Part I: THE ALGORITHMIC FOUNDATIONS OF COMPUTER SCIENCE.
1. An Introduction to Computer Science.
2. Algorithm Discovery and Design.
3. The Efficiency of Algorithms.
Part II: THE HARDWARE WORLD.
4. The Building Blocks: Binary Numbers, Boolean Logic, and Gates.
5. Computer Systems Organization.
Part III: THE VIRTUAL MACHINE.
6. An Introduction to System Software and Virtual Machines.
7. Computer Networks and Cloud Computing.
8. Information Security.
Part IV: THE SOFTWARE WORLD.
9. Introduction to High-Level Language Programming.
10. The Tower of Babel: Programming Languages.
11. Compilers and Language Translation.
12. Models of Computation.
Part V: APPLICATIONS.
13. Simulation and Modeling.
14. Ecommerce, Databases, and Data Science.
15. Artificial Intelligence.
16. Computer Graphics and Entertainment: Movies, Games, and Virtual Communities.
Part VI: SOCIAL ISSUES IN COMPUTING.
17. Making Decisions about Computers, Information, and Society.
1. An Introduction to Computer Science.
2. Algorithm Discovery and Design.
3. The Efficiency of Algorithms.
Part II: THE HARDWARE WORLD.
4. The Building Blocks: Binary Numbers, Boolean Logic, and Gates.
5. Computer Systems Organization.
Part III: THE VIRTUAL MACHINE.
6. An Introduction to System Software and Virtual Machines.
7. Computer Networks and Cloud Computing.
8. Information Security.
Part IV: THE SOFTWARE WORLD.
9. Introduction to High-Level Language Programming.
10. The Tower of Babel: Programming Languages.
11. Compilers and Language Translation.
12. Models of Computation.
Part V: APPLICATIONS.
13. Simulation and Modeling.
14. Ecommerce, Databases, and Data Science.
15. Artificial Intelligence.
16. Computer Graphics and Entertainment: Movies, Games, and Virtual Communities.
Part VI: SOCIAL ISSUES IN COMPUTING.
17. Making Decisions about Computers, Information, and Society.